Card game: Fluxx

This card game is perfect for a train ride or cruise. It is a card game with special cards and rules, with a high tempo of playing.

How to play
The rules of the game change based on which cards are in play. Players start with a number of cards in the hand, and they go in turn in playing their cards. There are special cards which affect the playing rules, for example a card which gives the player who played it the capacity to draw more than one card every turn.

End-game
There are special cards called Goal which can be played in front of the player. If the player executes the goal written on his/her Goal card, then that player wins the game. Goals can be for example to collect a few Keeper cards.

Versions
There are several versions available, each one with its own theme. The game “Fluxx” is the original version, while the others are funny spoofs of the original.

Buy from Amazon.com:

Happy playing!

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Group game: Yahtzee

This dice game is perfect for a train ride or while waiting in a cafe for a few hours. The game is composed of a sheet of specially lined paper, 5 dice and a cup for rolling the dice.

Rules
The players (2-4 players work best) take turns in rolling the dice. From the dice certain combinations (e.g. three of a kind, straight, full house etc) can be used to get points which are written on the sheet of paper. The player completing his/her sheet wins.

How to play
Read the Wikipedia article about Yahtzee for in-depth rules and strategies.

Where to get it
Buy from Amazon.com $9.10.

External links
Wikipedia article

Happy playing!

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Group game: Kubb

Kubb is a lawn game originating from Sweden. It is perfect for a few hours of fun at the beach or at a picnic. Although it is quite bulky and heavy, it can be carried easily with a car.

Rules
The game is played in teams, and 2 teams compete each other in knocking down the pieces by throwing sticks at them. 2-4 people teams work best.

All the pieces are made of wood. There is a king piece, 10 knights (5 for each side), 4 sticks to delimit the playing field, and 6 throwing sticks (these are used alternatively by the teams).

The playing field (5m by 8m usually) is setup in this way:

  • The 4 delimiter sticks are inserted in the ground to delimit the playing field
  • The knights are aligned on the 5m sides of the playing field, 5 on each side
  • The king is put in the middle of the playing field

How to play
Which team begins first can be decided by throwing a knight for each team and seeing which teams gets its knight closer to the king.

The teams alternate in throwing the 6 throwing sticks. The stick must be held in one hand by the end and thrown “vertically” and not “horizontally”, in a hand sweeping motion from the front to the back, and not by throwing the stick over the shoulder.

If a stick hits the king before all the opposing knights are knocked down, then the team who knocked it down loses.

If a stick hits a knight, after the throwing round the knights which were knocked down must be thrown by the opposing team on the other side of the king. The opposing team must then knock down those knights BEFORE trying to knock down all the other knights on the far end. If there is at least one knight between the far end and the king, then the next team can throw from the opposing knight closer to the king, gaining a huge distance advantage (almost half the playing field). If there are more knights standing between the far end and the king, then the next team can throw from the knight closest to the king.

After all knights are knocked down on one side, the team who knocked them down can try hitting the king. The king must be hit by team players standing with the back and throwing the stick between their legs. This can be tough to accomplish.

Where to get it
Buy from Amazon.com $69.99.

External links
Wikipedia article, containing pictures and tips on how to play

Happy playing!

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Group game: Jumping chairs

This is a variation of the Musical chairs game. It’s also a great game useful as an icebreaker. Players will observe other players and come up with rules based on what people have in common. Chairs are also needed in this game.

How to play
A group of players (4-10 work best) sit on chairs arranged in a circle. The number of chairs is one less than the number of players (for example, if 8 players participate then there are only 7 chairs).

One person (the person explaining the rules) is the one standing up in the middle of the chair circle, while everybody else sits in their own chairs.

Rules
The person standing comes up with a rule for the people to get up and change chairs. For example, a rule can be something like “all people wearing a scarf” or “all females”. It may or may not be connected to the person standing up (this can be decided ad-hoc by all players beforehand). After the person standing up said his/her rule, everybody in that category gets up and tries to sit on another chair. Nobody is allowed to sit in his original chair. All other players remain seated. The person left standing becomes the next player to come up with a rule.

If there is no person fitting in the rule created by the person standing up, then he/she must create another rule.

End-game
The game doesn’t have an end game phase, and it can continue indefinetly. The players can decide when to stop, for example after 10 minutes or after everybody was standing up.

Happy playing!

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Group game: Musical chairs

This game is perfect as an icebreaker or for parties. It can be used in a group of 4-10 people. A number of chairs which can be moved around are needed. A music player is also needed, and a person to control it (turn it on and off).

Rules
The participants (4-10 players work best) are sitting around the chairs. The number of chairs must be exactly one less than the number of participants. So if there are 8 people playing, there will be 7 chairs. The chairs can be arranged in a circle facing the outside.

How to play
The participants are walking around the circle of chairs while a song is playing. Suddenly the player controlling the music turns it off and the players must sit on a chair. The person who didn’t manage to sit down is out of the game. A chair is removed from the game as well. The music is turned on again and the players walk around the chair.

End-game
Eventually there will be only 2 players and a chair left. In this case, the 2 remaining players will stay at a distance from the chair (5-10 meters) facing each other. When the music stops the players must run to the chair. The person who manages to sit on the chair is the winner of the game.

Happy playing!

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Drinking game: Drinking dice

This game is perfect for a few rounds of drinking before going out, or for a party boat cruise. Toss the dice and let them decide what and how your next drink will be. One die is for different drinks (e.g. “a glass of wine“) and the other die is for different actions (e.g. “drink“).

How to play
The players (3-6 players work best) throw the dice in turns. The dice decides how the players drink.

Where to get it
Buy from Amazon.com $7.95.

Happy playing!

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Group game: Love dice

This fun game is perfect for an intimate atmosphere among friends. There are 2 dice, one with body parts (lips, ears, neck etc) and the other one with actions (touch, massage, kiss etc). The body part die has a “?” face which the players can decide what it is used for.

How to play
The players (2-6 players work best) throw the dice in turn. The player who has thrown the dice does the action on the body part of the next player (or a player of his/her choosing).

Where to get it
Buy it from Amazon.com $4.83.

Happy playing!

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Group game: Thank you

This game is perfect for a train ride or a cruise where the participants are staying in a circle or around a table.

The point of the game is to find out the rules of the game. The game starts with a group of people (4-10 works best) and an object (can be anything: book, lighter, spoon etc). Usually 1 or 2 persons in the group know how to play, and the objective is that everyone else finds out how to play on their own. If a person discovers the rules, he/she must not say it out loud, but continue playing as if nothing happened.

People have different degrees of being observant. Some will find out the rules earlier, and some might never understand the game.

How to play
A person (the leader) announces to the group that they will play a game. The leader chooses an object (can be anything: book, lighter, spoon etc). The leader gives the object to the next person and says that “here is a [something]“, where [something] can be any object which is not the initial object (e.g. “cat”, “airplane” etc). The second person receives the object and passes it on to the next one as another object. This goes on and on. The leader says each time after a person gives an object if it was correct or not.

Rules
How does the leader know if a person said the correct thing? Whenever a person receives an object, they must say “Thank you” or a similar phrase, and only after this pass the object to somebody else. If a person didn’t say “Thank you” before passing the object to somebody else, then it wasn’t a correct object. If the person said “Thank you” then it was correct.

The leader must try to say “Thank you” as obvious as possible, and to tell the participants to observe him/her and the others while playing.

Eventually some people will realize that they must say “Thank you” in order for their objects to be considered correct. The leader must say “Thank you” in increasing levels of obviousness so that people get the rules.

People watching the group play can be encouraged to join in the fun. This is a great way to meet like-minded individuals on a travel and make friends.

End game
The fun of the game is having that “aha!” moment when you actually realize what is happening. If after 30-60 minutes most people got the rules, the rules can be explained to the “unlucky” ones. The game can be repeated then with another group of people, and somebody else can play the leader.

Happy playing!

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Group game: Jumping numbers

This game is perfect for camping, picnics or sailing when everyone stays in a circle. The object of the game is to find out who is the best at counting. A group of 4-10 people works best.

How to play
Somebody starts to count from 1, and the person on the left says 2, then the next one 3 etc. The catch is that for 3, multiples of 3 and for any number ending in 3, the number is not said out loud, but that person jumps instead (or claps, if jumping is not possible). So the “jumping” numbers will be 3, 6, 9, 12, 13, 15, 18, 21, 23, 24 etc.

When somebody makes a mistake (either pronounces the “jumping” numbers, or jumps for the other numbers, or takes too much time to think), that person is eliminated from the game. Then the next person after the eliminated one restarts from 1.

The total number of players will be eventually reduced to 3, at which point the game becomes intense. When there will be only 2 players left it’s going to be even more intense. The last person who didn’t make a mistake wins.

Variations
Instead of 3, the numbers can be jumped at 7 and multiples of 7 and numbers ending in 7. So the jump occurs at 7, 14, 17, 21, 27, 28 etc.

Another variation is reversing the direction of play (clockwise or anti-clockwise) instead of jumping, by pointing with the left or right elbow. So everytime a “jumping” number comes up, the direction of play is reversed.

Happy playing!

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Prank: Shaving cream

This prank is a funny addition to any trip in which a few friends share a room (hostel, cruise ship cabin etc). A tube of shaving cream is required.

The pillow of the prank receiver is covered in shaving cream, resulting in a white beard when that person goes to sleep. The pillow should be white so that the shaving cream is not visible.

Caution
Use this prank only on people with a sense of humour. Do not use on a violent or serious person. Using it on a drunk person might have bad repercussions.

Posted in Fun, Pranks | 5 Comments